Confidence acquisition and game-playing frequency | Month of birth | Total (N = 2872) | ||||
---|---|---|---|---|---|---|
July-August (N = 494) | September-October (N = 497) | November-June (N = 1961) | ||||
No confidence boost from game-playing | Game-playing frequency last semester | Never | 40.7 | 44.6 | 42.7 | 42.7 |
Seldom | 18.7 | 20.8 | 19.0 | 19.2 | ||
Frequent | 35.2 | 31.7 | 34.0 | 33.7 | ||
Daily | 5.5 | 3.0 | 4.4 | 4.3 | ||
Percentage | 100.0 | 100.0 | 100.0 | 100.0 | ||
Confidence boost from game playing | Game-playing frequency last semester | Never | 5.7 | 10.2 | 3.6 | 5.1 |
Seldom | 19.5 | 21.3 | 22.1 | 21.6 | ||
Frequent | 57.5 | 65.7 | 62.4 | 62.3 | ||
Daily | 17.2 | 2.8 | 11.9 | 11.0 | ||
Percentage | 100.0 | 100.0 | 100.0 | 100.0 |